When you re-start, connection icon should now be available in Visual Studio. Under Show connectivity icon, set it to true then restart Visual Studio. If newly created C# files are coming up as Miscellaneous then follow the instruction below:įrom Visual Studio, go to Tools → Options. On the External Script Editor drop down menu, change that to Visual Studio 2015. Do this while Unity and Visual Studio are both closed.įrom Unity Editor, go to Edit → Preferences.
VISUAL STUDIO TOOLS FOR UNITY INSTALL
I can't tell which one is causing the problem but I will cover the most likely solution to fix this.ĭownload and Install Visual Studio Tools for unity from this link. Most of the times, restarting Unity and Visual Studio should fix this. When you create a script from Unity then quickly open it before Unity finish processing it or before the round icon animation stuff finish animating. This can happen when Visual Studio Tools for unity is not installed. When Visual Studio is opened you get " Miscellaneous Files" and no auto-completion. It can happen because Unity was closed then re-opened but is no longer connected to Visual Studio. This can also happen because Unity crashed while Visual Studio is still open therefore corrupting some files. It can happen when you open your Unity C# file from another folder instead of opening it from Unity Editor. The " Miscellaneous Files" message can happen for many reasons: Take a look at the image below that came from the video in your question: Unity imports any new files, and the next time Unity creates the project files again, it creates them with the new files included.There is no auto-completion because the script says " Miscellaneous Files" instead of the of the name of the Project. You can also add files to your solution from Visual Studio. csproj files in your project whenever a contributor makes changes to the state of a file, for example, editing an existing file or creating a new one. Enable or disable the checkboxes to toggle whether Unity generates. csproj files for certain elements of your project in the External Tools menu in the Preferences window, as in the above screenshot. Unity automatically creates and maintains a Visual Studio. When you use the Visual Studio Editor package with Visual Studio, both Unity and Visual Studio display details of any errors in your scripts. Unity uses Visual Studio’s C# compiler to compile scripts. The appearance of this option changes depending on the version of Microsoft Visual Studio you have installed.Ī: The External Script Editor dropdown menu, which displays the name and version of the selected script editor.ī: The name and version of the Unity package that integrates with the selected script editor.
To set your default script editor manually:
For more information, see Downloading and installing Editors and modules with the Unity Hub. You can install Visual Studio as a module into an existing Unity installation. Unity automatically uses Visual Studio as its default script editor if Visual Studio is installed when you install Unity, or if you install Visual Studio as part of the Unity installation process. The Visual Studio Editor in the Package Manager Window Set Visual Studio as your default script editor
VISUAL STUDIO TOOLS FOR UNITY CODE
If Visual Studio is installed at the time you install Unity, then Unity uses Visual Studio to open and edit scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. This package is pre-installed when you install Unity. Unity integrates with Microsoft Visual Studio through the Code Editor Package for Visual Studio.